Tiko's Unofficial FFT Battleground Stats

Tournament 1683816287623

Started At:
Skill Drop: KingBehemothAllows you to use the monster: KingBehemoth.
32 entrants, 41 snubs

Matches


πŸ†Red (x0.66) vs Blue (x1.51)

πŸ—ΊοΈ Weapon Storage of Yardow

πŸ†Green (x1.72) vs Yellow (x0.58)

πŸ—ΊοΈ Lionel Castle

White (x1.36) vs πŸ†Black (x0.73)

πŸ—ΊοΈ Office of Lionel Castle

πŸ†Purple (x0.29) vs Brown (x3.43)

πŸ—ΊοΈ Underground Passage in Goland

Red (x2.27) vs πŸ†Green (x0.44)

πŸ—ΊοΈ Underground Book Storage First Floor

πŸ†Black (x0.41) vs Purple (x2.43)

πŸ—ΊοΈ Cellar of Sand Mouse

Green (x3.93) vs πŸ†Black (x0.25)

πŸ—ΊοΈ Lesalia Imperial Capital

Black (x3.39) vs πŸ†Champion (x0.29)

πŸ—ΊοΈ Roof of Riovanes Castle

Red Team

GoldRogerX
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 63 / Faith 55

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
  • Basic Skill
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Heaven's Cloud15 WP, 1 range, 21% evade, Katana. Element: Holy.
  • Asura Knife11 WP, 1 range, 15% evade, Katana. Effect: +2 MA; Chance to add Berserk.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Wizard Outfit
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
Joeshmoethechocobro
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 65 / Faith 50

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • 5Parameter for targeting units whose algorithmic attribute is a multiple of 5.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • White Magic
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Chain Vest
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
UndesiredEffect
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MediatorBase stats: 150 HP, 51 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 10 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 59 / Faith 69

Skills
  • Class Skills
    • Persuade4 range, 0 AoE. Hit: Human; (MA + 59)%. Effect: Set CT to 0 (0 CT).
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Solution4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Faith.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • Elemental
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Red Hood+34 HP, +50 MP, Hat.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.
Chairzerker
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 70 / Faith 76

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Old6 range, 0 AoE, 4 CT, 5 MP. Hit: Faith(MA + 222)%. Effect: -2 PA, -2 MA, -1 Speed.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Black Magic
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Death5 range, 0 AoE, 10 CT, 25 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Mace of Zeus11 WP, 1 range, 21% evade, Staff. Effect: +2 PA; Chance to cast Lifebreak.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • BracerAccessory. Effect: +3 PA.

Blue Team

Arch8000
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

ReaperBase stats: 369 HP, 6 MP, 3 Move, 4 Jump, 9 Speed, 16 PA, 43 MA, 13% C-EV. Innate: Counter, Wild Beast. Effect: Absorb Dark; Half Ice; Weak Lightning, Holy; Permanent Undead; Immune Reraise, Poison, Death Sentence.
Brave 63 / Faith 72

Skills
  • Monster Skills
    • Knife Hand1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Undead.
    • Wind Soul3 range, 0 AoE. Element: Wind. Effect: Damage (MA * 4).
    • Thunder Soul3 range, 0 AoE. Element: Lightning. Effect: Damage (MA * 3).
    • Frost Soul*3 range, 0 AoE. Element: Ice. Effect: Damage (MA * 3).
JIDkomu
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

Time MageBase stats: 141 HP, 103 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 10 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 54 / Faith 46

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Ribbon+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Laserman1000
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 45 / Faith 80

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Mighty Sword
    • Shellbust Stab3 range, 1 AoE, 15 MP. Effect: Remove target's body equipment; If successful, Damage (PA * WP).
    • Blastar Punch3 range, 1 AoE, 15 MP. Effect: Remove target's head equipment; If successful, Damage (PA * WP).
    • Hellcry Crush3 range, 1 AoE, 15 MP. Effect: Remove target's weapon; If successful, Damage (PA * WP).
    • Icewolf Bite3 range, 1 AoE, 15 MP. Effect: Remove target's accessory; If successful, Damage (PA * WP).
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Magic Attack UpSupport. Increases the damage (or hitrate) of the unit's magical attacks by a third.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Mythril Armor+64 HP, +2 MP, Armor. Effect: +1 Speed.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
NovaKnight21
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 80 / Faith 64

Skills
  • Class Skills
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Surging Sword1 range, 1 AoE, 3 CT, 25 MP. Effect: Damage (PA * (WP + 2)); Chance to add Silence.
  • Basic Skill
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Scream0 range, 0 AoE, 2 CT. Effect: +3 Brave, +1 PA, +1 MA, +1 Speed.
  • Brave SaveReaction. After the unit was targeted by a counterable physical attack, it gains +3 Brave.
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • Teleport 2Movement. Allows the unit to teleport directly to any tile.

Equipment
  • Rune Axe13 WP, 1 range, 15% evade, Axe. Effect: Effect: Half Fire, Lightning, Ice; Chance to cast Manaburn.
  • Escutcheon8% physical evade, 9% magic evade, Shield. Effect: +1 Speed, +1 Jump.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Sprint ShoesAccessory. Effect: +2 Speed.

Green Team

Bofhop
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

MindflayerBase stats: 299 HP, 55 MP, 4 Move, 3 Jump, 8 Speed, 17 PA, 36 MA, 5% C-EV. Innate: Counter, Wild Beast, Ignore Terrain. Effect: Absorb Water; Half Fire; Weak Lightning.
Brave 50 / Faith 72

Skills
  • Monster Skills
    • Tentacle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Stop.
    • Mind Blast3 range, 1 AoE. Hit: (MA + 49)%. Effect: Add Confusion, Berserk (Random).
    • Odd Soundwave0 range, 2 AoE. Effect: Cancel Charging, Performing, Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Level Blast*3 range, 0 AoE. Effect: +1 Brave, +1 PA, +1 MA, +1 Speed.
Mannequ1n
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

KnightBase stats: 189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 46 / Faith 47

Skills
  • Class Skills
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Iron Sword5 WP, 1 range, 14% evade, Sword. Effect: +1 PA, +1 Jump.
  • Buckler17% physical evade, 3% magic evade, Shield. Effect: +1 PA.
  • Circlet+100 HP, +0 MP, Helmet. Effect: Half Holy, Dark.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
Brie DuFormage
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

MediatorBase stats: 160 HP, 48 MP, 3 Move, 3 Jump, 9 Speed, 8 PA, 8 MA, 10% C-EV. Innate: Talk Skill, Monster Talk. Equipment: Guns, Books, Hats, Clothing, Robes.
Brave 71 / Faith 42

Skills
  • Class Skills
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Negotiate4 range, 0 AoE. Hit: Human; (MA + 41)%. Effect: Add Slow, Stop (Random).
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • Elemental
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Romanda Gun7 WP, 8 range, 6% evade, Gun.
  • Black Hood+103 HP, +2 MP, Hat.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Vanish Mantle35% physical evade, 0% magic evade, Accessory. Effect: Strengthen Dark; Initial Transparent.
CamelCash007
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 54 / Faith 44

Skills
  • Class Skills
    • Hammermove range, 0 AoE. Effect: Throw Flail (Morning Star); Damage (Speed * ThrownWP).
  • Charge
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Flail11 WP, 1 range, 2% evade, Flail. Effect: Chance to cancel Charging, Defending, Performing.
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Defense Armlet

Yellow Team

Cocomunga22
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 78 / Faith 48

Skills
  • Class Skills
    • Head Breakweapon range, 0 AoE. Hit: (PA + WP + 40)%. Effect: Remove target's head equipment; If none is equipped, basic Attack instead.
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Weapon Breakweapon range, 0 AoE. Hit: (PA + WP + 32)%. Effect: Remove target's weapon; If none is equipped, basic Attack instead.
    • Magic Breakweapon range, 0 AoE. Hit: (PA + 50)%. Effect: DamageMP (50)%.
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
    • Surging Sword1 range, 1 AoE, 3 CT, 25 MP. Effect: Damage (PA * (WP + 2)); Chance to add Silence.
  • Basic Skill
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Wish1 range, 0 AoE. Effect: Heal (MaxHP * 2 / 5); DamageCaster (MaxHP / 5).
  • EarplugReaction. When the unit is targeted by a Talk Skill ability, it negates that ability.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Ice Brand12 WP, 1 range, 6% evade, Sword. Element: Ice. Effect: Chance to cast Ice 2.
  • Platinum Shield37% physical evade, 5% magic evade, Shield.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Salty RageAccessory. Effect: Permanent Protect, Shell.
Kellios11
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

SquidrakenBase stats: 362 HP, 22 MP, 3 Move, 4 Jump, 7 Speed, 22 PA, 38 MA, 14% C-EV. Innate: Counter, Wild Beast, Ignore Terrain. Effect: Absorb Water; Null Fire; Weak Lightning.
Brave 53 / Faith 49

Skills
  • Monster Skills
    • Tentacle1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Stop.
    • Black Ink2 range, 0 AoE (linear). Hit: (MA + 55)%. Effect: Add Darkness, Oil (All).
    • Odd Soundwave0 range, 2 AoE. Effect: Cancel Charging, Performing, Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Mind Blast*3 range, 1 AoE. Hit: (MA + 49)%. Effect: Add Confusion, Berserk (Random).
SuzakuReii
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 55 / Faith 39

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Kikuichimonji6 range, 6 AoE (linear). Effect: Damage (MA * 12).
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Equip AxeSupport. Allows the unit to equip Axes, Flails, and Staves.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Rainbow Staff6 WP, 1 range, 11% evade, Staff. Element: Earth. Effect: +1 Speed.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Rubber Costume+120 HP, +30 MP, Clothing. Effect: Half Lightning; Immune Slow.
  • Vanish Mantle35% physical evade, 0% magic evade, Accessory. Effect: Strengthen Dark; Initial Transparent.
Woebegonebark1
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ThiefBase stats: 176 HP, 39 MP, 4 Move, 3 Jump, 10 Speed, 8 PA, 7 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 38 / Faith 67

Skills
  • Class Skills
    • Steal Heart3 range, 0 AoE. Hit: Different Sex; (MA + 45)%. Effect: Add Charm.
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
    • Leg Aimweapon range, 0 AoE. Hit: (Speed + 46)%. Effect: Add Don't Move.
  • Punch Art
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Equip GunSupport. Allows the unit to equip Guns, Books, and Harps.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Mythril Gun9 WP, 7 range, 4% evade, Gun. Effect: +1 Speed.
  • Red Hood+34 HP, +50 MP, Hat.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.

White Team

Communist Bathtub
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 55 / Faith 76

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
  • Draw Out
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Murasame0 range, 2 AoE. Effect: Heal (MA * 9).
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Mythril Bow8 WP, 5 range, 1% evade, Bow. Effect: +1 Speed.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Adaman Vest
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
L4M4l2
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

SamuraiBase stats: 135 HP, 66 MP, 3 Move, 3 Jump, 8 Speed, 11 PA, 9 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 66 / Faith 45

Skills
  • Class Skills
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Koutetsu0 range, 2 AoE. Effect: Damage (MA * 10); Chance to add Oil, Darkness (Random).
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
    • Kikuichimonji6 range, 6 AoE (linear). Effect: Damage (MA * 12).
  • White Magic
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Protect4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
    • Shell 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Shell.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Muramasa16 WP, 1 range, 15% evade, Katana. Element: Dark.
  • Crystal Helmet+110 HP, +3 MP, Helmet.
  • Diamond Armor+86 HP, +7 MP, Armor.
  • Angel RingAccessory. Effect: Immune Undead, Darkness; Initial Reraise.
TeaTime29
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 60 / Faith 73

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Shell4 range, 1 AoE, 2 CT, 6 MP. Hit: Faith(MA + 200)%. Effect: Add Shell.
  • Black Magic
    • Fire 35 range, 1 AoE, 6 CT, 24 MP. Element: Fire. Effect: Damage Faith(MA * 28).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Death5 range, 0 AoE, 10 CT, 25 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • Speed SaveReaction. After the unit was damaged by an attack, it gains +1 Speed.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Musk Stick9 WP, 2 range, 20% evade, Pole. Effect: Chance to -2 MA.
  • Red Hood+34 HP, +50 MP, Hat.
  • Wizard Outfit
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Gaudrhin
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 47 / Faith 75

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Stickmove range, 0 AoE. Effect: Throw Pole (Ivory Cane); Damage (Speed * ThrownWP).
  • White Magic
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Cure 25 range, 1 AoE, 4 CT, 10 MP. Effect: Heal Faith(MA * 20).
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Raise 25 range, 0 AoE, 9 CT, 20 MP. Hit: Faith(MA + 165)%. Effect: Cancel Death; If successful, Heal (100)%.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • DoublehandSupport. Doubles the damage of the unit's basic Attacks unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move-HP Up

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Thief Hat
  • Wizard Outfit
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.

Black Team

0v3rr8d
SerpentariusNeutral to all.
ThiefBase stats: 176 HP, 39 MP, 4 Move, 3 Jump, 10 Speed, 8 PA, 7 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 67 / Faith 79

Skills
  • Class Skills
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
  • Black Magic
    • Bolt5 range, 1 AoE, 3 CT, 6 MP. Element: Lightning. Effect: Damage Faith(MA * 16).
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 35 range, 1 AoE, 6 CT, 24 MP. Element: Lightning. Effect: Damage Faith(MA * 28).
    • Ice5 range, 1 AoE, 3 CT, 6 MP. Element: Ice. Effect: Damage Faith(MA * 16).
    • Ice 35 range, 1 AoE, 6 CT, 24 MP. Element: Ice. Effect: Damage Faith(MA * 28).
    • Flare6 range, 0 AoE, 7 CT, 60 MP. Effect: Damage Faith(MA * 48).
  • Faith SaveReaction. After the unit was targeted by an ability using MP, it gains +3 Faith.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Ninja Edge10 WP, 1 range, 20% evade, Ninja Blade. Effect: Chance to cast Foxbird.
  • Dagger4 WP, 1 range, 5% evade, Knife. Effect: +2 Speed.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Chain Vest
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.
Emyrixl
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 69 / Faith 68

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • Move-HP Up

Equipment
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Brigandine+74 HP, +22 MP, Clothing.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
CloakGhost
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

PriestBase stats: 166 HP, 101 MP, 3 Move, 3 Jump, 9 Speed, 7 PA, 11 MA, 5% C-EV. Innate: White Magic. Equipment: Staves, Flails, Hats, Clothing, Robes.
Brave 53 / Faith 47

Skills
  • Class Skills
    • Cure5 range, 1 AoE, 3 CT, 5 MP. Effect: Heal Faith(MA * 15).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Regen4 range, 1 AoE, 3 CT, 8 MP. Hit: Faith(MA + 175)%. Effect: Add Regen.
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Stickmove range, 0 AoE. Effect: Throw Pole (Ivory Cane); Damage (Speed * ThrownWP).
  • Counter TackleReaction. After the unit was targeted by an adjacent counterable physical attack, it retaliates with Dash.
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • White Staff5 WP, 1 range, 16% evade, Staff. Effect: Chance to cast Steal Status.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
Nizaha
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 47 / Faith 56

Skills
  • Class Skills
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Heart3 range, 0 AoE. Hit: Different Sex; (MA + 45)%. Effect: Add Charm.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
  • Time Magic
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Jump+3Movement. Increases the unit's Jump by 3.

Equipment
  • Blood Sword8 WP (absorb), 1 range, 3% evade, Sword.
  • Leather Hat
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.

Purple Team

Offbeatpaladin
SerpentariusNeutral to all.
SamuraiBase stats: 144 HP, 62 MP, 3 Move, 3 Jump, 8 Speed, 14 PA, 7 MA, 27% C-EV. Innate: Draw Out. Equipment: Katanas, Spears, Helmets, Armor, Robes.
Brave 53 / Faith 76

Skills
  • Class Skills
    • Asura0 range, 2 AoE. Effect: Damage (MA * 8); Chance to cancel Float, Berserk, Regen, Protect, Shell, Haste, Slow.
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
  • Black Magic
    • Fire5 range, 1 AoE, 3 CT, 6 MP. Element: Fire. Effect: Damage Faith(MA * 16).
    • Fire 45 range, 2 AoE, 8 CT, 48 MP. Element: Fire. Effect: Damage Faith(MA * 35).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Ice 45 range, 2 AoE, 8 CT, 48 MP. Element: Ice. Effect: Damage Faith(MA * 35).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Equip SwordSupport. Allows the unit to equip Swords, Knight Swords, and Katanas.
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Diamond Sword11 WP, 1 range, 26% evade, Sword.
  • Barbuta+53 HP, +5 MP, Helmet. Effect: +1 Jump.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Citizen Shades
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

LancerBase stats: 181 HP, 37 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 5 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 50 / Faith 59

Skills
  • Class Skills
    • Level Jump66 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump44 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Slow4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Slow.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Galaxy Stop0 range, 255 AoE (homing), 14 CT, 64 MP. Hit: Different Zodiac; (MA + 47)%. Effect: Add Stop, Don't Move, Don't Act (All).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Magic Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from magical attacks by a third.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Spear7 WP, 2 range, 12% evade, Spear. Effect: +1 Jump.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Tantar
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 49 / Faith 79

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except basic attacks with Guns).
  • Move-MP Up

Equipment
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Magic GauntletAccessory. Effect: +3 MA.
Sect Bb
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 73 / Faith 74

Skills
  • Class Skills
    • Armor Breakweapon range, 0 AoE. Hit: (PA + WP + 48)%. Effect: Remove target's body equipment; If none is equipped, basic Attack instead.
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Explosion Sword4 range, 4 AoE (linear), 2 CT, 27 MP. Effect: Damage (PA * (WP + 3)); Chance to add Confusion.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Attack UpSupport. Increases the damage (or hitrate) of the unit's physical attacks by a third (except jumping and Throw abilities).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Gold Armor+77 HP, +9 MP, Armor.
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.

Brown Team

TheFalseTruth
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 47 / Faith 73

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Swordmove range, 0 AoE. Effect: Throw Sword (Rune Blade); Damage (Speed * ThrownWP).
  • Punch Art
    • Pummel1 range, 0 AoE. Effect: Damage (PA * Random(1,9) * 3 / 2).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Short Blade6 WP, 1 range, 6% evade, Ninja Blade. Effect: +1 Speed.
  • Ribbon+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act.
  • Leather Outfit+36 HP, +12 MP, Clothing. Effect: +1 Speed.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
Drunkpak
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ThiefBase stats: 176 HP, 39 MP, 4 Move, 3 Jump, 10 Speed, 8 PA, 7 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 55 / Faith 60

Skills
  • Class Skills
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
  • Dance
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Void Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 111) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random).
  • Speed SaveReaction. After the unit was damaged by an attack, it gains +1 Speed.
  • Equip KnifeSupport. Allows the unit to equip Rods, Knives, and Ninja Blades.
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Dragon Rod6 WP, 1 range, 12% evade, Rod. Effect: +1 PA; Initial Reraise; Immune Frog.
  • Flash Hat+88 HP, +5 MP, Hat. Effect: +1 MA, +1 Speed.
  • Judo Outfit+80 HP, +6 MP, Clothing. Effect: +1 PA; Immune Death.
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.
Resub2
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 42 / Faith 43

Skills
  • Class Skills
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Old6 range, 0 AoE, 4 CT, 5 MP. Hit: Faith(MA + 222)%. Effect: -2 PA, -2 MA, -1 Speed.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • Draw Out
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Waterbreathing

Equipment
  • Rainbow Staff6 WP, 1 range, 11% evade, Staff. Element: Earth. Effect: +1 Speed.
  • Cachusha+25 HP, +29 MP, Hat. Effect: +1 MA; Immune Death, Darkness, Silence, Oil, Frog, Poison, Stop, Charm, Don't Act.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
Mesadoram
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

NinjaBase stats: 119 HP, 40 MP, 4 Move, 4 Jump, 10 Speed, 11 PA, 5 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 49 / Faith 72

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Swordmove range, 0 AoE. Effect: Throw Sword (Rune Blade); Damage (Speed * ThrownWP).
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
    • Sylph4 range, 2 AoE (homing), 7 CT, 42 MP. Element: Wind. Effect: Damage Faith(MA * 30); Chance to add Silence.
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Equip ArmorSupport. Allows the unit to equip Helmets, Hats, Clothing, Armor, and Robes.
  • Move-HP Up

Equipment
  • Mage Masher6 WP, 1 range, 10% evade, Knife. Effect: Chance to add Silence.
  • Flame Whip14 WP, 1 range, 3% evade, Flail. Element: Fire. Effect: Chance to cast Fire 2.
  • Genji Helmet+130 HP, +1 MP, Helmet.
  • Plate Mail+70 HP, +0 MP, Armor. Effect: +1 PA.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.

Champion Team

L4M4l2
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

MimeBase stats: 198 HP, 33 MP, 3 Move, 4 Jump, 10 Speed, 13 PA, 11 MA, 6% C-EV. Innate: Mimic, Concentrate, Beastmaster, Throw Item, No MP. Equipment: Hats, Clothing, uncommonly [Shields, Helmets, Armor, Robes].
Brave 69 / Faith 45

Skills
  • Class Skills
    • MimicSkillset. Allows the unit to automatically copy the actions of allies without Mimic except abilities associated with a Wild Beast family, but prevents it from equipping weapons. Mimicked abilities are instant (requiring no CT) and their targeting copies the distance and direction of the original action.
  • CounterReaction. After the unit was targeted by a counterable physical attack from a unit within weapon range, it retaliates with a basic Attack.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • Sonic StepMovement. After moving, the unit gains +5 CT.

Equipment
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Black Hood+103 HP, +2 MP, Hat.
  • Wizard Outfit
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.
Drunkpak
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 57 / Faith 68

Skills
  • Class Skills
    • Gil Taking2 range, 0 AoE. Hit: (Speed + 63)%. Effect: Add Defending, Berserk (Random).
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Weapon2 range, 0 AoE. Hit: (Speed + 65)%. Effect: Remove target's weapon.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
    • Leg Aimweapon range, 0 AoE. Hit: (Speed + 46)%. Effect: Add Don't Move.
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Slow 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Slow.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Mute5 range, 1 AoE, 3 CT, 9 MP. Hit: Faith(MA + 210)%. Effect: DamageMP (33)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Mage Masher6 WP, 1 range, 10% evade, Knife. Effect: Chance to add Silence.
  • Mythril Knife5 WP, 1 range, 9% evade, Knife. Effect: +1 Speed.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Reflect RingAccessory. Effect: Permanent Reflect; Initial Protect.
Gilgamesheartx
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

NinjaBase stats: 112 HP, 43 MP, 4 Move, 4 Jump, 10 Speed, 9 PA, 6 MA, 20% C-EV. Innate: Throw, Dual Wield. Equipment: Ninja Blades, Knives, Flails, Hats, Clothing.
Brave 71 / Faith 49

Skills
  • Class Skills
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Swordmove range, 0 AoE. Effect: Throw Sword (Rune Blade); Damage (Speed * ThrownWP).
  • Dance
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave) / 100).
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Void Storage4 range, 1 AoE (multihit), 4 CT, 13 MP. Element: Dark. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 111) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)); Chance to add Darkness, Confusion, Silence, Frog, Poison, Slow, Sleep (Random).
  • Dragon SpiritReaction. After the unit was targeted by a counterable physical attack, add Reraise.
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • Waterbreathing

Equipment
  • Cute Bag10 WP, 1 range, 1% evade, Bag. Effect: +1 MA; Strengthen Water; Initial Reflect.
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Clothes+33 HP, +18 MP, Clothing. Effect: +1 Move.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
Vynx Yukida
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 46 / Faith 79

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 15 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
    • Cyclops4 range, 2 AoE (homing), 11 CT, 66 MP. Effect: Damage Faith(MA * 50).
    • Zodiac4 range, 3 AoE (homing), 13 CT, 99 MP. Effect: Damage Faith(MA * 90).
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Defense UpSupport. Decreases the damage (or hitrate) that the unit takes from physical attacks by a third.
  • RetreatMovement. While in Critical, increases the unit's Move by 4.

Equipment
  • Thief Hat
  • Wizard Outfit
  • Jade ArmletAccessory. Effect: Half Water; Strengthen Earth; Immune Petrify, Stop.

Entrants

Snubs