Tiko's Unofficial FFT Battleground Stats

Tournament 1606444447138

Started At:
Skill Drop: FashionSenseYou have an increased chance to equip Bags, Hair Adornments, and Perfumes. Excluding this skill will prevent you from equipping these items (Bags can still be equipped by classes that get them normally, though).
32 entrants, 40 snubs

Matches


πŸ†Red (x1.15) vs Blue (x0.87)

πŸ—ΊοΈ Mandalia Plains

πŸ†Green (x0.78) vs Yellow (x1.29)

πŸ—ΊοΈ Warjilis Trade City

White (x0.64) vs πŸ†Black (x1.57)

πŸ—ΊοΈ Goland Coal City

πŸ†Purple (x0.69) vs Brown (x1.44)

πŸ—ΊοΈ Ruins Outside Zaland

Red (x2.24) vs πŸ†Green (x0.45)

πŸ—ΊοΈ Back Gate of Limberry Castle

πŸ†Black (x0.87) vs Purple (x1.15)

πŸ—ΊοΈ Lesalia Castle

Green (x1.66) vs πŸ†Black (x0.60)

πŸ—ΊοΈ Finath River

Black (x0.80) vs πŸ†Champion (x1.25)

πŸ—ΊοΈ NOGIAS

Red Team

ForagerCats
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

LancerBase stats: 181 HP, 37 MP, 3 Move, 4 Jump, 8 Speed, 10 PA, 5 MA, 18% C-EV. Innate: Jump. Equipment: Spears, Poles, Shields, Helmets, Armor, Robes.
Brave 60 / Faith 48

Skills
  • Class Skills
    • Level Jump44 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump66 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Black Magic
    • Bolt 25 range, 1 AoE, 4 CT, 12 MP. Element: Lightning. Effect: Damage Faith(MA * 20).
    • Bolt 45 range, 2 AoE, 8 CT, 48 MP. Element: Lightning. Effect: Damage Faith(MA * 35).
    • Ice 25 range, 1 AoE, 4 CT, 12 MP. Element: Ice. Effect: Damage Faith(MA * 20).
    • Death5 range, 0 AoE, 10 CT, 28 MP. Hit: Faith(MA + 113)%. Effect: Add Death; If successful, Damage (100)%; If Undead, Heal (100)% instead.
  • ParryReaction. Enables the evasion of the unit's equipped weapons.
  • Halve MPSupport. Halves the MP cost of abilities used by the unit.
  • LevitateMovement. Grants the unit permanent Float and allows it to stand on lava.

Equipment
  • Holy Lance13 WP, 2 range, 10% evade, Spear. Element: Holy. Effect: Chance to cast Holy.
  • Ice Shield28% physical evade, 4% magic evade, Shield. Effect: Absorb Ice; Half Fire.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • Sprint ShoesAccessory. Effect: +2 Speed.
Chaos Sux Unless Its Ds
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 67 / Faith 80

Skills
  • Class Skills
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Shield2 range, 0 AoE. Hit: (Speed + 50)%. Effect: Remove target's shield.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
  • Yin Yang Magic
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Blind Rage
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Paralyze5 range, 1 AoE, 5 CT, 14 MP. Hit: Faith(MA + 185)%. Effect: Add Don't Act.
    • Petrify5 range, 0 AoE, 8 CT, 17 MP. Hit: Faith(MA + 130)%. Effect: Add Petrify.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Blind Knife8 WP, 1 range, 8% evade, Ninja Blade. Effect: Chance to add Darkness.
  • Barette+29 HP, +25 MP, Hat. Effect: +1 PA; Immune Undead, Petrify, Confusion, Blood Suck, Berserk, Slow, Sleep, Don't Move, Death Sentence.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Wizard Mantle15% physical evade, 15% magic evade, Accessory. Effect: +1 MA.
Mirapoix
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 74 / Faith 44

Skills
  • Class Skills
    • CTAlgorithm for targeting units based on their CT.
    • HeightAlgorithm for targeting units based on the height they are standing on.
    • Prime NumberParameter for targeting units whose algorithmic attribute is a prime number (a number divisible by only 1 and itself).
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
    • 3Parameter for targeting units whose algorithmic attribute is a multiple of 3.
  • Time Magic
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
    • Meteor5 range, 3 AoE, 12 CT, 70 MP. Effect: Damage Faith(MA * 60).
  • HP RestoreReaction. After the unit was damaged to Critical by an attack, its HP is set to its MaxHP.
  • ConcentrateSupport. Prevents physical attacks used by the unit from being evaded.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Bestiary8 WP, 3 range, 19% evade, Book. Effect: +1 MA.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.
DrAAKaos
SerpentariusNeutral to all.
CalculatorBase stats: 123 HP, 75 MP, 3 Move, 3 Jump, 7 Speed, 5 PA, 8 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 57 / Faith 64

Skills
  • Class Skills
    • Blue MagicEnables the unit to equip special secondary skillsets that feature both monster and exclusive abilities.
  • Limit
    • Braver2 range, 1 AoE, 3 CT. Effect: Damage (MA * 16).
    • Cross-Slash3 range, 3 AoE (trilinear), 4 CT. Effect: Damage (MA * 22).
    • Blade Beam3 range, 0 AoE, 5 CT. Effect: Damage ((125 - Brave) * TargetBrave / 16).
    • Climhazzard4 range, 0 AoE, 6 CT. Effect: Damage (TargetMaxHP - TargetCurrentHP).
    • Meteorain3 range, 2 AoE, 9 CT. Effect: Damage (MA * 26).
    • Finish Touch2 range, 1 AoE, 7 CT, 28 MP. Effect: Add Death, Petrify, Stop (Random).
    • Omnislash3 range, 1 AoE, 11 CT. Effect: Damage (MA * 40).
    • Cherry Blossom3 range, 2 AoE, 15 CT. Effect: Damage (MA * 58).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • DefendSupport. Allows the unit to use the Guard ability (to add Defending).
  • Move+2Movement. Increases the unit's Move by 2.

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Platinum Helmet+91 HP, +0 MP, Helmet.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • BracerAccessory. Effect: +3 PA.

Blue Team

CorpusCav
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

KnightBase stats: 189 HP, 45 MP, 3 Move, 3 Jump, 8 Speed, 10 PA, 7 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 42 / Faith 68

Skills
  • Class Skills
    • Armor Break
    • Shield Break
    • Weapon Break
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
  • Jump
    • Level Jump55 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump44 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • Defense UP
  • Waterbreathing

Equipment
  • Defender17 WP, 1 range, 60% evade, Knight Sword.
  • Gold Shield26% physical evade, 13% magic evade, Shield.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Genji Armor+140 HP, +1 MP, Armor.
  • Diamond ArmletAccessory. Effect: +1 PA, +1 MA; Immune Oil, Slow.
RezzaDV
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 44 / Faith 53

Skills
  • Class Skills
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Ultima5 range, 1 AoE, 5 CT, 9 MP. Element: Holy. Effect: Damage Faith(MA * 25).
  • Time Magic
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Haste 24 range, 1 AoE, 5 CT, 20 MP. Hit: Faith(MA + 240)%. Effect: Add Haste.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Martial ArtsSupport. Increases the damage (or hitrate) of the unit's unarmed attacks, Punch Art abilities, and certain other physical abilities by 50%.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Kaiser Plate42% physical evade, 23% magic evade, Shield. Effect: Strengthen Fire, Lightning, Ice.
  • Barbuta+53 HP, +5 MP, Helmet. Effect: +1 Jump.
  • Diamond Armor+86 HP, +7 MP, Armor.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Lord Gwarth
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

CalculatorBase stats: 132 HP, 70 MP, 3 Move, 3 Jump, 7 Speed, 7 PA, 7 MA, 9% C-EV. Innate: Math Skill, Monster Talk. Equipment: Books, Rods, Poles, Hats, Clothing, Robes, if Blue Mage [Flails, Helmets, Armor, uncommonly Shields].
Brave 69 / Faith 73

Skills
  • Class Skills
    • HeightAlgorithm for targeting units based on the height they are standing on.
    • 5Parameter for targeting units whose algorithmic attribute is a multiple of 5.
    • 4Parameter for targeting units whose algorithmic attribute is a multiple of 4.
  • Yin Yang Magic
    • Poison5 range, 1 AoE, 3 CT, 4 MP. Hit: Faith(MA + 195)%. Effect: Add Poison.
    • Spell Absorb5 range, 0 AoE, 2 CT, 2 MP. Hit: Faith(MA + 192)%. Effect: AbsorbMP (33)%.
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Confusion Song
    • Dispel Magic5 range, 1 AoE, 3 CT, 32 MP. Hit: Faith(MA + 205)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
  • AbandonReaction. Doubles the unit's evasion.
  • Magic Defense UP
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Papyrus Codex10 WP, 3 range, 6% evade, Book. Element: Water. Effect: Chance to add Faith, Innocent (Random).
  • Ribbon+27 HP, +27 MP, Hat. Effect: Immune Death, Undead, Petrify, Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Feather Mantle25% physical evade, 25% magic evade, Accessory.
Actual JP
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 58 / Faith 74

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Battle Skill
    • Weapon Break
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Sleep Sword8 WP, 1 range, 20% evade, Sword. Effect: Chance to add Sleep.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Mythril Vest
  • 108 GemsAccessory. Effect: Strengthen Fire, Lightning, Ice, Wind, Earth, Water, Holy, Dark; Immune Blood Suck, Frog, Poison.

Green Team

Virilikus
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 59 / Faith 65

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Water Ball5 range, 1 AoE. Terrain: Canal, River, Lake, Ocean, Waterfall, Pool. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Frog.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Hallowed Ground5 range, 1 AoE. Terrain: Gravel, Marble, Wall, Mud, Tomb. Element: Holy. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Petrify, Oil (Random).
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Lava Ball5 range, 1 AoE. Terrain: Lava, Machine. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death.
  • Dance
    • Polka Polka0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 PA.
    • Last Dance0 range, 255 AoE (homing), 8 CT (recurring). Hit: (33)%. Effect: Set CT to 0 (0 CT).
    • Obsidian Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Short StatusSupport. Halves the duration of status effects (both positive and negative) applied to the unit.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Slasher18 WP, 1 range, 4% evade, Axe. Effect: Chance to add Slow.
  • Hero Shield54% physical evade, 28% magic evade, Shield.
  • Red Hood+34 HP, +50 MP, Hat.
  • White Robe+75 HP, +33 MP, Robe. Effect: Half Fire, Lightning, Ice.
  • Elf Mantle30% physical evade, 15% magic evade, Accessory.
Quiet Lion
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 71 / Faith 61

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
    • Charge+20weapon range, 0 AoE, 16 CT (aiming). Effect: Basic Attack with +20 added to the primary stat.
  • Throw
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
    • Wandmove range, 0 AoE. Effect: Throw Rod (Wizard Rod); Damage (Speed * ThrownWP).
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Equip ShieldSupport. Allows the unit to equip Shields (even if a Knight Sword or Bow is equipped).
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Hunting Bow7 WP, 4 range, 11% evade, Crossbow. Effect: Chance to -1 Speed.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Power Sleeve+87 HP, +0 MP, Clothing. Effect: +2 PA.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
Lordminsc
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

ExplosiveBase stats: 325 HP, 9 MP, 4 Move, 4 Jump, 9 Speed, 14 PA, 40 MA, 16% C-EV. Innate: Counter, Wild Beast, Levitate. Effect: Absorb Fire; Half Fire, Ice; Weak Water; Immune Oil.
Brave 80 / Faith 79

Skills
  • Monster Skills
    • Bite1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)); Chance to add Oil.
    • Self Destruct0 range, 2 AoE. Effect: Damage (MaxHP - CurrentHP); DamageCaster (CurrentHP); Add Oil.
    • Spark0 range, 2 AoE. Element: Fire. Effect: Damage (MA * 3).
    • Small Bomb*4 range, 0 AoE. Element: Dark. Effect: Damage Faith(MA * 9); Chance to add Oil.
Deathmaker06
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 66 / Faith 69

Skills
  • Class Skills
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
    • Charge+7weapon range, 0 AoE, 9 CT (aiming). Effect: Basic Attack with +7 added to the primary stat.
    • Charge+10weapon range, 0 AoE, 12 CT (aiming). Effect: Basic Attack with +10 added to the primary stat.
  • Item
    • Potion1 range, 0 AoE. Effect: Heal (100).
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Eye Drop1 range, 0 AoE. Effect: Cancel Darkness.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Holy Water1 range, 0 AoE. Effect: Cancel Undead, Blood Suck.
    • Remedy1 range, 0 AoE. Effect: Cancel Confusion, Oil, Sleep.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • AbandonReaction. Doubles the unit's evasion.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Poison Bow
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Mythril Vest
  • Rubber ShoesAccessory. Effect: Half Lightning; Strengthen Lightning; Initial Shell.

Yellow Team

DrAntiSocial
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

SquireBase stats: 171 HP, 59 MP, 4 Move, 3 Jump, 9 Speed, 7 PA, 9 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 57 / Faith 71

Skills
  • Class Skills
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Throw Stone4 range, 0 AoE. Effect: Damage (PA * Random(1,2)); Chance to knockback.
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
  • Dance
    • Wiznaibus0 range, 255 AoE (homing), 5 CT (recurring). Effect: Damage (PA + (PA * Brave / 100)).
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
  • CounterReaction. After the unit was targeted by a counterable attack from a unit within weapon range, it retaliates with a basic Attack.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Ignore HeightMovement. Allows the unit to jump vertically to tiles of any height.

Equipment
  • Morning Star16 WP, 1 range, 5% evade, Flail. Effect: Chance to add Oil.
  • Giant Axe15 WP, 1 range, 6% evade, Axe. Effect: Chance to -2 PA.
  • Gold Helmet+65 HP, +9 MP, Helmet.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Feather BootsAccessory. Effect: Strengthen Wind; Permanent Float.
Whitey F242
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

CoeurlBase stats: 274 HP, 16 MP, 4 Move, 5 Jump, 11 Speed, 13 PA, 41 MA, 27% C-EV. Innate: Counter, Wild Beast, Ignore Height, Retreat, Landlocked. Effect: Half Ice; Weak Earth.
Brave 48 / Faith 69

Skills
  • Monster Skills
    • Scratch1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Cat Kick1 range, 0 AoE. Element: Earth. Effect: Damage (PA * Random(1,8)); Chance to knockback.
    • Blaster3 range, 0 AoE. Hit: (MA + 38)%. Effect: Add Petrify, Stop, Sleep (Random).
    • Poison Nail*2 range, 0 AoE. Hit: (MA + 58)%. Effect: Add Poison; If successful, Damage (15)%.
EmperorBeef
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 79 / Faith 63

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
    • Lich4 range, 2 AoE (homing), 9 CT, 44 MP. Element: Dark. Hit: Faith(MA + 160)%. Effect: Damage (60)%.
    • Cyclops4 range, 2 AoE (homing), 11 CT, 66 MP. Effect: Damage Faith(MA * 50).
  • Talk Skill
    • Threaten4 range, 0 AoE. Hit: Human; (MA + 89)%. Effect: -20 Brave.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
    • Rehabilitate4 range, 0 AoE. Effect: HealMP (MA * 3).
  • CounterReaction. After the unit was targeted by a counterable attack from a unit within weapon range, it retaliates with a basic Attack.
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • Move-HP Up

Equipment
  • Flame Rod3 WP, 1 range, 20% evade, Rod. Element: Fire. Effect: Strengthen Fire; Chance to cast Fire.
  • Rod4 WP, 1 range, 24% evade, Rod. Effect: Absorb Lightning.
  • Feather Hat+38 HP, +7 MP, Hat. Effect: +1 Jump; Absorb Wind; Strengthen Wind.
  • Black Robe+66 HP, +39 MP, Robe. Effect: Strengthen Fire, Lightning, Ice.
  • Red ShoesAccessory. Effect: +1 MA, +1 Move.
Murrjo
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 75 / Faith 51

Skills
  • Class Skills
    • Spin Fist0 range, 1 AoE. Effect: Damage (PA * ((PA + 1) / 2)).
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Purification0 range, 1 AoE. Hit: (PA + 77)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Chakra0 range, 1 AoE. Effect: Heal (PA * 5); HealMP (PA * 5 / 2).
    • Revive1 range, 0 AoE. Effect: Hit: (PA + 69)%. Effect: Cancel Death; If successful, Heal (25)%.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Battle Skill
    • Head Break
    • Shield Break
    • Magic Break
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
  • Dragon SpiritReaction. After the unit was targeted by a counterable attack, add Reraise.
  • Magic Defense UP
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Adaman Vest
  • Cursed RingAccessory. Effect: +1 PA, +1 MA, +1 Speed; Permanent Undead.

White Team

Nhammen
TaurusBest/Worst - Scorpio
Good - Virgo, Capricorn
Bad - Leo, Aquarius.

GeomancerBase stats: 155 HP, 78 MP, 4 Move, 3 Jump, 8 Speed, 12 PA, 8 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 36 / Faith 66

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Local Quake5 range, 1 AoE. Terrain: Stone, Basalt. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Confusion.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Quicksand5 range, 1 AoE. Terrain: Marsh, Swamp, Sludge. Element: Water. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Death Sentence.
    • Sand Storm5 range, 1 AoE. Terrain: Sand, Stalactite, Salt. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Darkness.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Jump
    • Level Jump55 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump44 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Dragon SpiritReaction. After the unit was targeted by a counterable attack, add Reraise.
  • Attack UP
  • Lava WalkingMovement. Allows the unit to move and stand on lava.

Equipment
  • Slasher18 WP, 1 range, 4% evade, Axe. Effect: Chance to add Slow.
  • Round Shield12% physical evade, 17% magic evade, Shield.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Earth Clothes+93 HP, +14 MP, Clothing. Effect: Absorb Earth; Strengthen Earth.
  • Dracula Mantle15% physical evade, 30% magic evade, Accessory.
Bbakey
LeoBest/Worst - Aquarius
Good - Sagittarius, Aries
Bad - Scorpio, Taurus.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 77 / Faith 48

Skills
  • Class Skills
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Silf
  • White Magic
    • Cure 35 range, 1 AoE, 6 CT, 16 MP. Effect: Heal Faith(MA * 30).
    • Cure 45 range, 1 AoE, 8 CT, 24 MP. Effect: Heal Faith(MA * 40).
    • Raise5 range, 0 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Cancel Death; If successful, Heal (50)%.
    • Reraise4 range, 0 AoE, 7 CT, 14 MP. Hit: Faith(MA + 155)%. Effect: Add Reraise.
    • Protect 24 range, 1 AoE, 5 CT, 18 MP. Hit: Faith(MA + 245)%. Effect: Add Protect.
    • Wall4 range, 0 AoE, 4 CT, 22 MP. Hit: Faith(MA + 145)%. Effect: Add Protect, Shell (All).
    • Esuna5 range, 1 AoE, 2 CT, 17 MP. Hit: Faith(MA + 205)%. Effect: Cancel Petrify, Darkness, Confusion, Silence, Blood Suck, Berserk, Frog, Poison, Sleep, Don't Move, Don't Act.
    • Holy5 range, 0 AoE, 6 CT, 53 MP. Element: Holy. Effect: Damage Faith(MA * 46).
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • Long StatusSupport. Increases the duration of status effects (both positive and negative) applied to the unit by 50%.
  • Waterbreathing

Equipment
  • Flame Rod3 WP, 1 range, 20% evade, Rod. Element: Fire. Effect: Strengthen Fire; Chance to cast Fire.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Mystic Vest+40 HP, +20 MP, Clothing. Effect: +1 MA.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.
Ruleof5
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

ArcherBase stats: 159 HP, 41 MP, 3 Move, 3 Jump, 9 Speed, 9 PA, 8 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 68 / Faith 66

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+3weapon range, 0 AoE, 5 CT (aiming). Effect: Basic Attack with +3 added to the primary stat.
  • Draw Out
    • Bizen Boat0 range, 2 AoE. Effect: DamageMP (MA * 5).
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Kiyomori0 range, 2 AoE. Effect: Add Protect, Shell (Random).
    • Chirijiraden0 range, 2 AoE. Effect: Damage (MA * 17).
  • CounterReaction. After the unit was targeted by a counterable attack from a unit within weapon range, it retaliates with a basic Attack.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Night Killer6 WP, 4 range, 13% evade, Crossbow. Effect: +1 MA; Chance to add Darkness.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Mythril Vest
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.
Lionhermit
ScorpioBest/Worst - Taurus
Good - Pisces, Cancer
Bad - Aquarius, Leo.

Red DragonBase stats: 470 HP, 21 MP, 5 Move, 3 Jump, 9 Speed, 16 PA, 42 MA, 9% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Lava Walking, Landlocked. Effect: Absorb Fire; Weak Ice; Immune Float.
Brave 49 / Faith 42

Skills
  • Monster Skills
    • Slam1 range, 0 AoE. Effect: Damage (PA * (PA * Brave / 100)).
    • Fire Breath2 range, 2 AoE (linear). Element: Fire. Effect: Damage (MA * 5).
    • Tail Swing1 range, 0 AoE. Effect: Damage (PA * Random(1,15)); Chance to knockback.
    • Thunder Breath*2 range, 2 AoE (linear). Element: Lightning. Effect: Damage (MA * 5).

Black Team

Conradharlock
AquariusBest/Worst - Leo
Good - Gemini, Libra
Bad - Taurus, Scorpio.

Archaic DemonBase stats: 320 HP, 109 MP, 4 Move, 3 Jump, 8 Speed, 13 PA, 15 MA, 6% C-EV. Innate: Counter, Short Charge, Landlocked. Effect: Null Holy; Half Dark; Weak Lightning.
Brave 78 / Faith 55

Skills
  • Monster Skills
    • Lifebreak4 range, 0 AoE, 3 CT. Effect: Damage (MaxHP - CurrentHP).
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
    • Giga Flare4 range, 2 AoE. Effect: Damage (MA * 7).
    • Empower4 range, 0 AoE, 9 CT, 13 MP. Hit: Faith(MA + 236)%. Effect: +2 PA, +2 MA, +2 Speed.
    • Despair6 range, 0 AoE, 2 CT, 9 MP. Hit: Faith(MA + 214)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
    • Despair 24 range, 2 AoE (homing), 5 CT, 22 MP. Hit: Faith(MA + 196)%. Effect: Cancel Float, Reraise, Transparent, Regen, Protect, Shell, Haste, Faith, Reflect.
Sairentozon7
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 47 / Faith 66

Skills
  • Class Skills
    • Armor Break
    • Weapon Break
    • Magic Break
    • Power Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 PA.
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
    • Night Sword2 range, 0 AoE, 3 CT, 23 MP. Effect: AbsorbHP (PA * WP).
    • Surging Sword1 range, 1 AoE, 4 CT, 25 MP. Effect: Damage (PA * (WP + 2)); Chance to add Silence.
  • Draw Out
    • Heaven's Cloud0 range, 2 AoE. Effect: Damage (MA * 11); Chance to add Slow.
    • Muramasa0 range, 2 AoE. Effect: Damage (MA * 14); Chance to add Confusion, Death Sentence (Random).
    • Kikuichimoji
  • Mana ShieldReaction. When the unit is damaged while MP is greater than 0, damage is dealt to the unit's MP instead.
  • Equip PolearmSupport. Allows the unit to equip Spears, Poles, and Fabrics.
  • Jump+1Movement. Increases the unit's Jump by 1.

Equipment
  • Cypress Rod
  • Buckler17% physical evade, 3% magic evade, Shield. Effect: +1 PA.
  • Circlet+100 HP, +0 MP, Helmet. Effect: Half Holy, Dark.
  • Diamond Armor+86 HP, +7 MP, Armor.
  • Power WristAccessory. Effect: +1 PA; Half Fire; Strengthen Fire.
RunicMagus
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 48 / Faith 69

Skills
  • Class Skills
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Silf
  • Jump
    • Level Jump77 range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
    • Vertical Jump22 vertical range, 0 AoE, (50 / Speed) CT (jumping). Effect: If armed, Damage (PA * WP); If Spear is equipped, increase damage by 50%; If unarmed, Damage (PA * (PA * Brave / 100)).
  • Meatbone SlashReaction. After the unit was damaged to Critical by an attack from a unit within weapon range, it retaliates with an attack that deals damage equal to its MaxHP.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move+1Movement. Increases the unit's Move by 1.

Equipment
  • Ice Rod3 WP, 1 range, 20% evade, Rod. Element: Ice. Effect: Strengthen Ice; Chance to cast Ice.
  • Holy Miter+72 HP, +21 MP, Hat. Effect: Strengthen Holy; Initial Regen.
  • Linen Robe+35 HP, +15 MP, Robe. Effect: +1 MA, +1 Move.
  • Leather Mantle10% physical evade, 10% magic evade, Accessory. Effect: +1 Speed.
Lunaticruin
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

GeomancerBase stats: 145 HP, 83 MP, 4 Move, 3 Jump, 8 Speed, 9 PA, 10 MA, 11% C-EV. Innate: Elemental. Equipment: Axes, Swords, Katanas, Shields, Hats, Clothing, Robes.
Brave 66 / Faith 53

Skills
  • Class Skills
    • Pitfall5 range, 1 AoE. Terrain: Dirt, Wasteland, Road, Pit. Element: Dark. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Move.
    • Hell Ivy5 range, 1 AoE. Terrain: Grassland, Thicket, Ivy, Plant. Element: Earth. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Stop.
    • Static Shock5 range, 1 AoE. Terrain: Book, Tree, Brick, Bridge, Furniture, Iron, Moss, Coffin, Barrier. Element: Lightning. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Don't Act.
    • Will-O-Wisp5 range, 1 AoE. Terrain: Wood, Carpet, Box, Stairs, Deck, Obstacle. Element: Fire. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Sleep.
    • Blizzard5 range, 1 AoE. Terrain: Snow, Glacier. Element: Ice. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Silence.
    • Gusty Wind5 range, 1 AoE. Terrain: Roof, Chimney, Sky. Element: Wind. Effect: Damage (MA * ((PA + 2) / 2)); Chance to add Slow.
  • Basic Skill
    • Heal1 range, 0 AoE. Effect: Cancel Darkness, Silence, Oil, Poison, Don't Act.
    • Tickle1 range, 0 AoE. Hit: (MA + 67)%. Effect: Cancel Charging, Defending, Performing, Confusion, Charm, Sleep.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
    • Fury0 range, 0 AoE. Hit: (PA + 85)%. Effect: Add Berserk, Haste (All); If successful, Heal (35)%.
  • MP RestoreReaction. After the unit was damaged to Critical by an attack, its MP is set to its MaxMP.
  • SickenSupport. Allows physical attacks used by the unit to add Poison (except a basic Attack with a Gun).
  • FlyMovement. Allows the unit to fly over impassable terrain and units to tiles of any height, and nullifies fall damage that it would take.

Equipment
  • Ice Brand12 WP, 1 range, 6% evade, Sword. Element: Ice. Effect: Chance to cast Ice 2.
  • Mythril Shield22% physical evade, 6% magic evade, Shield. Effect: +1 Speed.
  • Red Hood+34 HP, +50 MP, Hat.
  • Light Robe+84 HP, +45 MP, Robe. Effect: +1 MA; Absorb Dark.
  • Germinas BootsAccessory. Effect: +1 Move, +1 Jump.

Purple Team

Victoriolue
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 72 / Faith 71

Skills
  • Class Skills
    • Mind Breakweapon range, 0 AoE. Hit: (PA + 52)%. Effect: -3 MA.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Justice Sword2 range, 0 AoE, 2 CT, 21 MP. Effect: Damage (PA * (WP + 2)); Chance to add Death Sentence.
    • Surging Sword1 range, 1 AoE, 4 CT, 25 MP. Effect: Damage (PA * (WP + 2)); Chance to add Silence.
  • Talk Skill
    • Invitation4 range, 0 AoE. Hit: Human; (MA + 37)%. Effect: Add Confusion, Charm (Random).
    • Praise4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Brave.
    • Preach4 range, 0 AoE. Hit: Human; (MA + 81)%. Effect: +5 Faith.
    • Death Sentence4 range, 0 AoE. Hit: Human; (MA + 34)%. Effect: Add Death Sentence.
    • Insult4 range, 0 AoE. Hit: Human; (MA + 39)%. Effect: Add Berserk.
    • Mimic Daravon3 range, 1 AoE. Hit: Human; (MA + 43)%. Effect: Add Sleep.
    • Refute4 range, 0 AoE. Hit: Human; (MA + 75)%. Effect: Cancel Undead, Confusion, Blood Suck, Reraise, Berserk, Faith, Innocent, Charm, Death Sentence.
  • Dragon SpiritReaction. After the unit was targeted by a counterable attack, add Reraise.
  • Attack UP
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Sleep Sword8 WP, 1 range, 20% evade, Sword. Effect: Chance to add Sleep.
  • Genji Shield50% physical evade, 1% magic evade, Shield.
  • Diamond Helmet+82 HP, +7 MP, Helmet.
  • Leather Armor+39 HP, +6 MP, Armor. Effect: +1 Speed.
  • Spike ShoesAccessory. Effect: +1 Speed, +1 Jump.
Eweaselbeth
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 65 / Faith 57

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Float5 range, 1 AoE, 2 CT, 3 MP. Hit: Faith(MA + 170)%. Effect: Add Float.
    • Quick6 range, 0 AoE, 3 CT, 24 MP. Hit: Faith(MA + 160)%. Effect: Set CT to 100 (Quick).
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
    • Stabilize Time4 range, 1 AoE, 1 CT, 14 MP. Hit: Faith(MA + 195)%. Effect: Cancel Slow, Stop, Don't Move, Death Sentence.
  • Basic Skill
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
  • Arrow GuardReaction. When the unit is targeted by an attack from a weapon with 4 range or greater, it negates that attack.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • Move-MP Up

Equipment
  • Octagon Rod14 WP, 2 range, 18% evade, Pole. Effect: Chance to cancel Float, Reraise, Regen, Protect, Shell, Haste, Faith, Reflect.
  • Headgear+44 HP, +3 MP, Hat. Effect: +1 PA, +1 Jump.
  • Rubber Costume+120 HP, +30 MP, Clothing. Effect: Half Lightning; Immune Slow.
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.
Rain203
CapricornBest/Worst - Cancer
Good - Taurus, Virgo
Bad - Libra, Aries.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 56 / Faith 73

Skills
  • Class Skills
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Ramuh4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Lightning. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • Charge
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+2weapon range, 0 AoE, 4 CT (aiming). Effect: Basic Attack with +2 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
  • PA SaveReaction. After the unit was damaged by an attack, it gains +1 PA.
  • Secret HuntSupport. After killing or resurrecting a unit, the unit gains +1 PA and +1 MA.
  • Ignore TerrainMovement. Eliminates the unit's movement penalty for moving through water (even while submerged), and allows it to move (but not stand) on lava with a movement penalty.

Equipment
  • Rainbow Staff6 WP, 1 range, 11% evade, Staff. Element: Earth. Effect: +1 Speed.
  • Triangle Hat+49 HP, +17 MP, Hat. Effect: +2 MA.
  • Wizard Robe+48 HP, +24 MP, Robe. Effect: +2 MA.
  • Sprint ShoesAccessory. Effect: +2 Speed.
Run With Stone GUNs
GeminiBest/Worst - Sagittarius
Good - Libra, Aquarius
Bad - Virgo, Pisces.

MonkBase stats: 206 HP, 52 MP, 3 Move, 4 Jump, 8 Speed, 12 PA, 7 MA, 24% C-EV. Innate: Punch Art, Martial Arts. Equipment: Hats, Clothing.
Brave 60 / Faith 61

Skills
  • Class Skills
    • Wave Fist3 range, 0 AoE. Element: Wind. Effect: Damage (PA * ((PA + 2) / 2)).
    • Earth Slash8 range, 8 AoE (linear). Element: Earth. Effect: Damage (PA * (PA / 2)).
    • Secret Fist1 range, 0 AoE. Hit: (MA + 50)%. Effect: Add Death Sentence.
    • Seal Evilweapon range, 0 AoE. Hit: Undead; (Speed + 58)%. Effect: Add Petrify.
  • Item
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Absorb Used MPReaction. After the unit was targeted by an ability using MP, it heals its MP by the amount spent.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • Jump+2Movement. Increases the unit's Jump by 2.

Equipment
  • Thief Hat
  • Black Costume+101 HP, +2 MP, Clothing. Effect: Strengthen Dark; Immune Stop.
  • Genji GauntletAccessory. Effect: +2 PA, +2 MA.

Brown Team

Rincewindmorpork
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

ArcherBase stats: 170 HP, 38 MP, 3 Move, 3 Jump, 9 Speed, 11 PA, 6 MA, 16% C-EV. Innate: Charge. Equipment: Crossbows, Bows, Guns, Shields, Hats, Helmets, Clothing.
Brave 64 / Faith 75

Skills
  • Class Skills
    • Charge+1weapon range, 0 AoE, 3 CT (aiming). Effect: Basic Attack with +1 added to the primary stat.
    • Charge+5weapon range, 0 AoE, 7 CT (aiming). Effect: Basic Attack with +5 added to the primary stat.
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Silf
    • Fairy4 range, 2 AoE (homing), 6 CT, 30 MP. Effect: Heal Faith(MA * 24).
  • MA SaveReaction. After the unit was damaged by an attack, it gains +1 MA.
  • DoublehandSupport. Doubles the damage of the unit's basic Attack unless unarmed or equipped with a Gun, but prevents it from equipping items in the offhand.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Bow Gun5 WP, 4 range, 8% evade, Crossbow. Element: Fire. Effect: +2 PA.
  • Red Hood+34 HP, +50 MP, Hat.
  • Brigandine+74 HP, +22 MP, Clothing.
  • N-Kai ArmletAccessory. Effect: Half Dark; Strengthen Holy; Immune Confusion, Charm.
DeathTaxesAndAnime
AriesBest/Worst - Libra
Good - Sagittarius, Leo
Bad - Cancer, Capricorn.

OracleBase stats: 139 HP, 92 MP, 3 Move, 3 Jump, 9 Speed, 5 PA, 12 MA, 22% C-EV. Innate: Yin Yang Magic. Equipment: Poles, Books, Hats, Clothing, Robes.
Brave 54 / Faith 44

Skills
  • Class Skills
    • Doubt Faith5 range, 0 AoE, 4 CT, 7 MP. Hit: Faith(MA + 155)%. Effect: Add Innocent.
    • Zombie5 range, 0 AoE, 4 CT, 19 MP. Hit: Faith(MA + 150)%. Effect: Add Undead.
    • Silence Song
    • Foxbird6 range, 0 AoE, 4 CT, 11 MP. Hit: Faith(MA + 170)%. Effect: -30 Brave.
    • Dark Holy5 range, 0 AoE, 7 CT, 41 MP. Element: Dark. Effect: Damage Faith(MA * 41).
  • Item
    • X-Potion1 range, 0 AoE. Effect: Heal (150).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Antidote1 range, 0 AoE. Effect: Cancel Poison.
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Maiden's Kiss1 range, 0 AoE. Effect: Cancel Frog.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Sunken StateReaction. After the unit was targeted by a counterable attack, add Transparent.
  • Throw ItemSupport. Increases the range of the unit's Item abilities to 4.
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Ivory Rod
  • Red Hood+34 HP, +50 MP, Hat.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • ChercheAccessory. Effect: +1 PA, +1 MA; Permanent Float, Reflect.
MessySausage
CancerBest/Worst - Capricorn
Good - Scorpio, Pisces
Bad - Libra, Aries.

KnightBase stats: 202 HP, 42 MP, 3 Move, 3 Jump, 8 Speed, 12 PA, 6 MA, 14% C-EV. Innate: Battle Skill, Equip Shield. Equipment: Knight Swords, Swords, Axes, Shields, Helmets, Armor, Robes.
Brave 72 / Faith 55

Skills
  • Class Skills
    • Shield Break
    • Magic Break
    • Speed Breakweapon range, 0 AoE. Hit: (PA + 54)%. Effect: -2 Speed.
    • Stasis Sword1 range, 1 AoE, 3 CT, 19 MP. Effect: Damage (PA * (WP + 1)); Chance to add Stop.
    • Dark Sword2 range, 0 AoE, 3 CT, 17 MP. Effect: AbsorbMP (PA * WP).
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Knifemove range, 0 AoE. Effect: Throw Knife (Air Knife); Damage (Speed * ThrownWP).
    • Dictionarymove range, 0 AoE. Effect: Throw Book (Papyrus Codex); Damage (Speed * ThrownWP).
  • Auto PotionReaction. After the unit was damaged by an attack, it uses a Potion (healing 100 HP).
  • Dual WieldSupport. Allows the unit to equip an additional weapon in the offhand unless equipped with a Bow, attacking once with each (or both fists if unarmed).
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Blood Sword8 WP (absorbing), 1 range, 3% evade, Sword.
  • Slasher18 WP, 1 range, 4% evade, Axe. Effect: Chance to add Slow.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Chameleon Robe+57 HP, +28 MP, Robe. Effect: Absorb Holy; Strengthen Water; Immune Don't Move.
  • Battle BootsAccessory. Effect: +1 Speed, +1 Move.
J2DaBibbles
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

SummonerBase stats: 117 HP, 119 MP, 3 Move, 3 Jump, 8 Speed, 4 PA, 12 MA, 7% C-EV. Innate: Summon Magic. Equipment: Rods, Staves, Books, Hats, Clothing, Robes.
Brave 43 / Faith 62

Skills
  • Class Skills
    • Golem0 range, 0 AoE (global), 4 CT, 38 MP. Hit: ((MA + 225) * (Faith / 100))%. Effect: Set target team's Golem to MaxHP; Until depleted, any damage from a basic Attack or Throw ability is dealt to the Golem instead.
    • Carbunkle4 range, 2 AoE (homing), 8 CT, 36 MP. Hit: Faith(MA + 140)%. Effect: Cancel Death, Undead, Petrify, Charm, Sleep, Death Sentence; If successful, Heal (20)%.
    • Leviathan4 range, 3 AoE (homing), 9 CT, 50 MP. Element: Water. Effect: Damage Faith(MA * 36).
    • Salamander4 range, 2 AoE (homing), 8 CT, 46 MP. Element: Fire. Effect: Damage Faith(MA * 32); Chance to add Oil.
    • Lich4 range, 2 AoE (homing), 9 CT, 44 MP. Element: Dark. Hit: Faith(MA + 160)%. Effect: Damage (60)%.
  • Dance
    • Slow Dance0 range, 255 AoE (homing), 6 CT (recurring). Hit: (50)%. Effect: -1 Speed.
    • Disillusion0 range, 255 AoE (homing), 7 CT (recurring). Hit: (50)%. Effect: -1 MA.
    • Obsidian Blade4 range, 1 AoE (multihit), 3 CT, 10 MP. Element: Wind. Hit: Random(1,10) times. Effect: Damage (MA * ((MA + 121) / 2) * ((100 - Faith) / 100) * ((100 - TargetFaith) / 100)).
  • HamedoReaction. When the unit is targeted by an ability with variable range from a unit within weapon range, it negates that attack and retaliates with a basic Attack.
  • Short ChargeSupport. Halves the CT of abilities used by the unit (except recurring, jumping, and aiming abilities).
  • Move-HP Up

Equipment
  • Papyrus Codex10 WP, 3 range, 6% evade, Book. Element: Water. Effect: Chance to add Faith, Innocent (Random).
  • Twist Headband+60 HP, +13 MP, Hat. Effect: +2 PA.
  • Silk Robe+41 HP, +19 MP, Robe. Effect: +1 Speed.
  • Defense RingAccessory. Effect: Half Wind; Strengthen Water; Immune Death, Sleep.

Champion Team

Zagorsek
PiscesBest/Worst - Virgo
Good - Cancer, Scorpio
Bad - Sagittarius, Gemini.

Time MageBase stats: 132 HP, 110 MP, 3 Move, 3 Jump, 9 Speed, 6 PA, 13 MA, 17% C-EV. Innate: Time Magic. Equipment: Staves, Poles, Hats, Clothing, Robes.
Brave 73 / Faith 73

Skills
  • Class Skills
    • Haste4 range, 1 AoE, 2 CT, 8 MP. Hit: Faith(MA + 185)%. Effect: Add Haste.
    • Stop4 range, 1 AoE, 7 CT, 16 MP. Hit: Faith(MA + 140)%. Effect: Add Stop.
    • Immobilize5 range, 1 AoE, 4 CT, 10 MP. Hit: Faith(MA + 190)%. Effect: Add Don't Move.
    • Reflect5 range, 0 AoE, 2 CT, 12 MP. Hit: Faith(MA + 180)%. Effect: Add Reflect.
    • Demi5 range, 1 AoE, 3 CT, 18 MP. Hit: Faith(MA + 208)%. Effect: Damage (25)%.
    • Demi 25 range, 1 AoE, 6 CT, 40 MP. Hit: Faith(MA + 165)%. Effect: Damage (50)%.
  • Item
    • Hi-Potion1 range, 0 AoE. Effect: Heal (120).
    • Ether1 range, 0 AoE. Effect: HealMP (20).
    • Hi-Ether1 range, 0 AoE. Effect: HealMP (50).
    • Echo Grass1 range, 0 AoE. Effect: Cancel Silence.
    • Soft1 range, 0 AoE. Effect: Cancel Petrify.
    • Phoenix Down1 range, 0 AoE. Cancel Death; If successful, Heal Random(1,20); If Undead, Damage (100)% instead.
  • Counter MagicReaction. After the unit was targeted by certain offensive magic while having enough MP to cast that same spell, it retaliates with a cast of that spell.
  • Magic Attack UP
  • SwimMovement. Prevents the unit from becoming submerged in water of any depth and eliminates its movement penalty for moving through water.

Equipment
  • Battle Bamboo8 WP, 2 range, 28% evade, Pole. Effect: +2 PA.
  • Golden Hairpin+79 HP, +35 MP, Hat. Effect: Immune Confusion, Silence.
  • Adaman Vest
  • Magic GauntletAccessory. Effect: +3 MA.
NeoKevlar
VirgoBest/Worst - Pisces
Good - Capricorn, Taurus
Bad - Sagittarius, Gemini.

SquireBase stats: 183 HP, 55 MP, 4 Move, 3 Jump, 9 Speed, 9 PA, 7 MA, 8% C-EV. Innate: Basic Skill. Equipment: Swords, Axes, Flails, Crossbows, Shields, Hats, Helmets, Clothing, Armor.
Brave 76 / Faith 52

Skills
  • Class Skills
    • Accumulate0 range, 0 AoE. Effect: +1 PA, +1 MA.
    • Dash1 range, 0 AoE. Effect: Damage (PA * Random(1,4)); Chance to knockback.
    • Yell3 range, 0 AoE. Effect: +1 Speed.
    • Cheer Up3 range, 0 AoE. Hit: (MA + 87)%. Effect: Add Defending, Float, Reraise, Transparent, Regen, Faith (Separate).
  • Summon Magic
    • Moogle4 range, 2 AoE (homing), 3 CT, 20 MP. Hit: Faith(MA + 150)%. Effect: Cancel Darkness, Confusion, Silence, Blood Suck, Oil, Berserk, Frog, Poison, Don't Move, Don't Act; If successful, Heal (10)%.
    • Shiva4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Ice. Effect: Damage Faith(MA * 23).
    • Ifrit4 range, 2 AoE (homing), 4 CT, 26 MP. Element: Fire. Effect: Damage Faith(MA * 23).
    • Titan4 range, 2 AoE (homing), 5 CT, 34 MP. Element: Earth. Effect: Damage Faith(MA * 27).
    • Odin4 range, 3 AoE (homing), 10 CT, 56 MP. Element: Holy. Effect: Damage Faith(MA * 39).
  • RegeneratorReaction. After the unit was damaged by an attack, add Regen.
  • Halve MPSupport. Halves the MP cost of abilities used by the unit.
  • WaterwalkingMovement. Allows the unit to move and stand on the surface of water.

Equipment
  • Bow Gun5 WP, 4 range, 8% evade, Crossbow. Element: Fire. Effect: +2 PA.
  • Bronze Shield19% physical evade, 8% magic evade, Shield.
  • Leather Helmet+37 HP, +6 MP, Helmet. Effect: +1 Speed.
  • Chain Vest
  • Small Mantle20% physical evade, 20% magic evade, Accessory. Effect: Half Holy.
StealthModeLocke
SagittariusBest/Worst - Gemini
Good - Aries, Leo
Bad - Pisces, Virgo.

TiamatBase stats: 483 HP, 28 MP, 4 Move, 4 Jump, 9 Speed, 19 PA, 17 MA, 3% C-EV. Innate: Counter, Wild Beast, Stepping Stone, Fly, Landlocked. Effect: Half Lightning; Weak Ice, Wind; Immune Float.
Brave 75 / Faith 54

Skills
  • Monster Skills
    • Triple Attack1 range, 1 AoE (trilinear). Effect: Damage (PA * (PA * Brave / 100)).
    • Triple Thunder4 range, 1 AoE (multihit). Element: Lightning. Hit: 3 times. Effect: Damage (MA * ((MA + 12) / 2)).
    • Triple Breath2 range, 2 AoE (trilinear). Hit: (MA + 84)%. Effect: Damage (45)%.
    • Dark Whisper*4 range, 1 AoE (multihit). Element: Dark. Hit: 6 times. Effect: Damage (MA * ((MA + 4) / 2)); Chance to add Death, Sleep, Evil (Separate).
RezzaDV
LibraBest/Worst - Aries
Good - Aquarius, Gemini
Bad - Capricorn, Cancer.

ThiefBase stats: 188 HP, 36 MP, 4 Move, 3 Jump, 10 Speed, 10 PA, 5 MA, 30% C-EV. Innate: Steal. Equipment: Knives, Ninja Blades, Swords, Hats, Clothing.
Brave 59 / Faith 60

Skills
  • Class Skills
    • Steal Helmet2 range, 0 AoE. Hit: (Speed + 60)%. Effect: Remove target's head equipment.
    • Steal Accessory2 range, 0 AoE. Hit: (Speed + 70)%. Effect: Remove target's accessory.
    • Steal Status2 range, 0 AoE. Hit: Faith(MA + 173)%. Effect: Cancel statuses on target and add them to caster.
    • Arm Aimweapon range, 0 AoE. Hit: (Speed + 42)%. Effect: Add Don't Act.
  • Throw
    • Shurikenmove range, 0 AoE. Effect: Throw Shuriken (Shuriken, Magic Shuriken, Yagyu Shuriken); Damage (Speed * ThrownWP).
    • Bombmove range, 0 AoE. Effect: Throw Bomb (Burst Bomb, Torrent Bomb, Spark Bomb); Damage (Speed * ThrownWP).
  • Critical QuickReaction. After the unit was damaged to Critical by an attack, its CT is set to 100 (Quick).
  • Defense UP
  • Move+3Movement. Increases the unit's Move by 3.

Equipment
  • Hidden Knife
  • Green Beret+54 HP, +1 MP, Hat. Effect: +1 Speed, +1 Move.
  • Secret Clothes+45 HP, +4 MP, Clothing. Effect: +2 Speed; Initial Transparent.
  • Salty RageAccessory. Effect: Permanent Protect, Shell.

Entrants

Snubs